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Update just came out!
It's about 11PM here in Sydney and I'm staying home tomorrow so I will be working on basic stats! Comment on what you HATE about this update.
Update notes:
- Semi-automatic sniper rifles now do not lose ROF when hipfiring.
- First time changes are made in Campaign in the series.
- Two new optics and several ammunition changes and additions.
- Grenade launcher pistol hybrid costs 144,000 coins.
- Prepared grenades make no sound when THROWN. Still makes slight sound when being prepared.
- Some ammo types will decrease clip size by about 20 to 50%.
- Weak assault rifles can now use Armor-Piercing Rounds.
- Specialisation perks are changed and re-ordered for balancing purposes.
- Compact assault rifles have a slightly faster reload.
- Aerodynamic bullets give sniper rifles …
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MC5 HANDS-ON GAMEPLAY
This just came out today so enjoy!
French Version[1]
English Version[2]
BTW the attachment selection part was copied off Crysis 3 completely.
Looks like it's a fast killing MC game like MC3.
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BALANCING FOR MC5
I'm hoping Gameloft will read this so they can balance the multiplayer. And I don't think they will put LMGs back in.
- Do not replace the fire button with a knife button.
- Do not make a gun that takes two bullets to kill.
- All launchers must ADS to fire and have a slow ads.
- No reload cancelling.
- No health/damage increase of any kind.
- Speed increase should be very limited.
- Explosions should NOT go through everything. (Very big problem in all games)
- Increase rate of fire in all guns and decrease recoil and damage slightly.
- Special grenades should not deal damage.
- No incendiary grenades.
- Throwing knifes should not have a ready time and should be retrievable.
- No automatic shotguns.
- Non-automatic weapons should be able to fire 'automatically' (like in MCS, MC2…
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