- > For the Skill, see Sapper (skill).
“ Sappers, also called combat engineers, are combatants skilled in engineering duties... Keeping in step with the modern times, they have developed a particular liking for the use of combat drones and other semi automatic battle systems such as turrets „ —-In game info
Modern Combat 5: Blackout Edit
The Sapper is a defensive class with a unique secondary arsenal of turrets and drones which can be deployed on battlefield for defensive measures. The Sapper's primary arsenal consists of short-barrel rifles, which tend to fall in between submachine guns and assault rifles in terms of performance, as well as a few more unique weapons such as lock-on rifles, and deployable machine guns. Sappers also have access to very large ammo reserves for their weapons, as many as 800 or more rounds in reserve.
The Sapper's primary weapons generally tend to have low recoil and high rate of fire, but significant damage drop-off at longer ranges, and slow reload times, making them generally suited for close-mid range combat. The Sapper's mobility is also generally low, and as it utilizes turrets as its secondary weapon instead of pistols, it cannot switch to a pistol to improve mobility.
When playing as the Sapper, the best strategy is generally to bunker down in secure areas and avoid engaging too many foes at a time (relying on its turrets for additional fire support when possible); as its long reload times and lack of a sidearm can prove fatal if a player runs out of ammo in the middle of a firefirght. Its low mobility and mediocre weapon performance at long ranges also make it vulnerable to faster opponents if the player charges the enemy out into wide open spaces, making it more advantageous to stick to stick to tighter or indoor quarters.
In order for Sappers to deploy their turrets on the map, they expend Units which can be accumulated by collecting dropped weapons of enemies (of which a max of 100 Units can be stored in reserve); picking up a dropped weapon adds 15 Units, and with the required Skills purchased, players are automatically granted Units upon respawning after death. The Unit cost to deploy a turret varies based on the type of turret, and either 1 or 2 turrets can be deployed on the map at a time depending on the type.
With the required Skills, Sappers can also repair damaged turrets, or Evolve their turrets to increase their power for a Unit cost (evolved turrets are designated by a red glow).
The Sapper is a popular class in online gameplay, and was originally about to be bought for 1200 credits, however its price has since been dropped to 450 credits.
Primary Weapons Edit
Seccondary Weapons Edit
- Micro Turret
- Stun Turret
- Assault Turret
- Sniper Turret
- Rocket Turret
- Shoulder Gun
- Shotgun Turret
|Tier||Name||Rank 1||Rank 2|
|1||Tinkerer||Allows you to repair your turrets||Allows you to enhance your turrets|
|2||Scrounger||Each spawn the player the player is granted 35 units||Spawn Units is increased to 50|
|3||Frostblast||Throws a Cryo-Cluster that slows down enemies and applies a frostblast DoT effect. Damage overtime is 7% of current HP. Inflicted every second for a total of five seconds.||None|
|4||Up-Grader||Increases the rate of fire and damage of your turrets by 10% if your within 10m of one.||Increases the rate of fire and damage of your turrets by 15% if your within 15m of one|
|5||Fortification||Increases armor resistance to explosions by 10||Increases armor resistance to explosions by 10|
|6||Combined Arms||If the player is within 20m of the turret, the turret will engage the same target as the player||Turret range is increased by 10 meters when engaging a user-designated target|
|7||Frostblast Upgrade||Frostblast DoT damage is increased to 10% of current HP per seccond for a total of five secconds, and target'smovement is slowed by 35||None|
|8||Synergy Sapper||Increases your teammates' protection against explosive damage by 5, within an Area of Effect of 15m||None|