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Rush is a multiplayer game mode in Modern Combat 5: Blackout.

OverviewEdit

Rush is a team-based "deathmatch" game mode with no player respawns in which players must either eliminate the opposing team, or capture and hold a Data Relay in order to win each round. The first team to win 3 out of 5 rounds wins the match. Military Support is also unavailable in Rush mode. Players also may not join Rush matches after the first round has ended (though they may join as spectators).

At the start of a round, players will have 15 seconds in which they can purchase Power-Ups using a special currency called Intel which can be accumulated during each round of a match (more details on Intel are available below; players can also open the Power Up menu in the middle of a match to purchase Power-Ups).

After this, the Data Relay will be visible on the minimap for both teams, becomes available for capture after 30 seconds. Teams will be alerted when the opposing team begins capturing the Relay.

A team wins a round by capturing and holding the Data Relay until the end of a time limit of 120 seconds, or by eliminating all players of the opposing team (if there are no opponents within the capture range of the Data Relay then the the team will win the round as soon as it is captured). The first team to win 3 out of 5 possible rounds wins the match.

A round also will enter Overtime if the Relay is currently contested, and will end when one team either retains control of the Relay or eliminates the other team.

Intel can be acquired by capturing the Data Relay for the first time during a round; which grants 10 Intel to all players of that team, while holding the Data Relay will grant Intel to all members of the team at 15 second Intervals. Each player Kill or Assist also awards them with 10 Intel.

Power-Ups Edit

Rushintel

Power-Ups are divided into 3 categories (Offensive, Defensive, and Utility) each with 3 Tiers; subsequent Tiers each unlocked after the Power-Up in the previous tier is purchased. Once purchased, Power-Ups will remain in effect until the player dies, at which point they will reset at the start of the next round.

DefensiveEdit

  • Tier 1 +30 Extra HP - 30 Intel
  • Tier 2 +50% HP Regen Speed - 40 Intel
  • Tier 3 +20% Damage reduction - 80 Intel

OffensiveEdit

  • Tier 1 +35% Extra Damage - 50 Intel
  • Tier 2 +30% Accuracy - 40 Intel
  • Tier 3 +30% Weapon Range - 60 Intel

UtilityEdit

  • Tier 1 +50% Capture Rate - 20 Intel
  • Tier 2 Melee Immunity - 30 Intel
  • Tier 3 +50% Weapon Reload Speed - 50 Intel