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The Marauder has superior firepower in short-range situations by using dual SMGs and handguns. He sacrifices his secondary weapon slot in favor of more ammo for his primary weapons.
—Description

The Marauder is a soldier class in Modern Combat 5: Blackout, introduced in Update XXII.

Modern Combat 5: Blackout Edit

Assault   Heavy   Recon   Sniper   Support   Bounty Hunter   Sapper   X1‑Morph   Kommander   Marauder    

Marauder

Marauder2

The Marauder is a fast and agile class designed for close-range combat which wields a set of dual pistols or SMGs, giving it the potential for an extremely high rate of fire, albeit with high recoil and difficult accuracy. While it lacks the radar skills of the Recon class, the Marauder generally has far superior firepower and potentially one of the fastest time-to-kills in close-range engagements when using high-tier weapons. The Marauder also has skills which reduce damage taken from opponents and increase accuracy and damage dealt, further increasing its killing potential.

The Marauder class can only be acquired by purchasing the Marauder Bundle for 900 Credits

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  • Unique arsenal of dual pistols and submachine guns
  • Unrivaled rate of fire and fast time-to-kill at close range
  • High mobility
  • Large reserve ammunition
  • Has skills for increasing accuracy with each successive kill and increasing damage when low on HP
  • Has skills which reduce damage dealt by enemies
  • Rapid Fire Skill provides a boost to rate of fire at the expense of accuracy (when activated, the Skill remains in effect indefinitely unless the player manually toggles it off; after deactivating the skill, it must cooldown before being activated again)
    • Can pick up dropped weapons and apply the Rapid Fire bonus to the weapon in question
  • Synergy Skill increases rate of fire of nearby teammates
  • SMGs possess low accuracy and range, and high recoil (pistols sport better damage, accuracy and recoil, but lower rate of fire and magazine size)
  • Weapons generally sport low damage-per-shot
  • Effectiveness decreases at longer ranges
  • Weapons have long reload times (without the Fast Reload Core equipped)
  • Lacks scopes and ability to ADS
  • Lacks secondary weapons (and cannot pickup dropped secondary weapons)

Weapons Edit

Skills Edit

Tier Name Rank 1 Rank 2
1 Assassin's Edge Accuracy increases by 2% for each kill. Bonus lost on death. Accuracy increases by 5% for each kill. Bonus lost on death.
2 Resilient Hunter First 2 enemy hits you receive do 25% less damage after respawn. First 4 enemy hits you receive do 25% less damage after respawn.
3 Rapid Fire Activate for 20% bonus to Rate of Fire and a 20% penalty to accuracy. Cooldown after deactivation: 45 seconds.

(When activated, the Skill remains in effect indefinitely unless the player manually toggles it off, after which it must cooldown before being activated again).

4 Bull's Eye Headshots with dual pistols have a 5% change to do an additional 10% damage. Headshots with dual pistols have a 10% change to do an additional 20% damage.
5 Wounded Wolf Damage increased by 5% for each 1% under 20% of your HP. Damage increased by 5% for each 1% under 35% of your HP.
6 Blurry Vision Enemies hurt by you inflict 10% less damage to you for 3 seconds. Enemies hurt by you inflict 15% less damage to you for 5 seconds.
7 Rapid Fire Upgrade Activate for a 25% bonus to Rate of Fire and a penalty of 20% to accuracy. Cooldown after deactivation: 30 seconds.
8 Synergy Marauder Players within 15 meters of you get a bonus ROF of 10%

Trivia Edit

  • The Marauder class was likely inspired by the Reaper class from Overwatch.
  • A teaser video of the Marauder class implies the class was intended as a potential counter to the Kommander class (its high speed and fast time-to-kill at close ranges potentially makes it a viable option for flanking a Kommander)
  • The Marauder is the only premium class in the game which is capable of picking up dropped weapons.

See also Edit