- > For the description of 'glitch', see Glitch.
A list of known glitches in any Modern Combat game. Please feel free to add your knowledge and experiences.
Modern Combat 2: Black PegasusEdit
Alternate reload animations Edit
One handed weaponsEdit
Sometimes when spawning, the player will spawn without a visible left hand. This will continue until the player respawns.
Disappearing building on BunkerEdit
Right after leaving the side of Bunker where the Resistance flag is, and walking onto the large clearing, the player will see several cabinets and boxes. Standing at one of these and looking left will reveal a red structure that will go invisible if viewed from a certain position.
Awkward point of viewEdit
In the campaign, if the player kills an enemy while aiming down the sights and the "slow-mo" headshot killcam plays, if the player reloads while the killcam is playing, the player will have their point-of-view zoomed in as if they are still aiming down sights, even if they aren't. Aiming down sights no longer zooms in.
Dying right before a cutsceneEdit
If a player dies right before a single-player cutscene, rarely the cutscene will continue playing, even if the player is dead. The screen will be red, and other characters in the cutscene will never spawn.
Dying holding the weapon EditIf the player dies while entering the iron sights view, the player will die holding the weapon in his/her left hand.
Modern Combat 3: Fallen Nation Edit
Screen glitch Edit
In Chase, at the moment the truck drives through water, the character stops moving and the screen starts glitching out. There is no known fix for this.
In Dragon King of the Sea, a KPR helo will appear and attack you. Do not use the Rampage-4, destroy the helo with another gun. After the helo is destroyed, pick up the Rampage-4. This will not replace any weapon and will turn into a third weapon slot. Go to the area where Sung is. After killing Sung, your Rampage-4 will be held at a slightly different angle. It will not bother you while you are shooting. But the scope will throw off aim greatly.
Anderson Clone Edit
This only works in Dragon King of the Sea. Sometimes, a second Anderson will appear. He will disappear after the player got killed.
Invisible Truck Edit
In Façade, after crossing the bridge there is a truck near a small tower and barrels. Rarely the truck would be invisible. When the barrels are blown up, fire will be in the air on where the truck should be.
Standard sight glitchEdit
When killed in multiplayer while transitioning into the scope/sight, rarely upon respawn the scope would be missing. When the aim down sights button is tapped, it zooms on a random angle, and when pulling out of the scope/sight everything will return to normal.
Sticky grenade / throwing knife glitchEdit
When killing an enemy in multiplayer, when the enemy's corpse falls to the ground, the player will need to wait a few seconds. Just as the enemy is about to respawn (which is when the body disappears) throw a sticky grenade or throwing knife down on the enemy's body. They will spawn with the sticky grenade and throwing knife still on their body, and they will be killed. This can be countered by using Shield Elite or Armor Elite.
Alternate Reload glitch Edit
This glitch rarely occurs, but can occur when the player is transitioning to aiming down sights and throwing a grenade.
When a nuke is called in, if a player dies right before the nuke detonates, the player will respawn but will not take any damage from the nuke. He/she cannot move around, but can see the nuke detonating.
Modern Combat 4: Zero Hour Edit
Unified Terror Saunders glitch Edit
After downloading the data from a terminal, Saunders will move up and be attacked by an AFTER operative. Normally, he would kill the officer with his KR.
Now comes the fun part: throw a grenade at Saunders just before he gets attacked. He will fall to the ground, but the KR will float and kill the officer.
Threatcon Delta cutscene gun glitch Edit
This glitch will let your weapons merge.
At the end cutscene of the mission, the guns you have equipped will merge with each other.
This glitch occurs when you first see Saunders in a cutscene, you start the level with a SOCAR-S A1 with a Holographic sight attached, when you encounter him the first time, the cutscene will have Blake hold Saunders at gunpoint with a SOCAR-S A1 with no attachments.
This glitch is easily triggered, but only works on the iPhone version. After the first loading screen checkpoint when you killed the enemies behind the bar and up the stairs, move up the stairs as you normally would do. Then, an enemy helicopter comes in and hostiles are roping down. Blake (player) will protect himself for the blast by covering his eyes. In other missions like Red Summit, the ADS icon will disappear. In this mission you can press the ADS icon while the screen is blue.
Operation Shogun HUD glitch Edit
This glitch occurs if the player doesn't pick up a weapon until the first checkpoint. After picking up a weapon, the weapon icon and the ADS icon do not appear on the player's HUD. The buttons are back after the first major checkpoint (black screen) in the mission.
Cold Vengeance drone glitchEdit
This glitch will let the player "sit" in the ground drone. It's triggered by switching to an empty weapon just before Blake takes out his tablet.
The player will not be able to fire or reload, but can look 360 degrees around him/her. Unified Citizens soldiers will ignore the player. However, you can take damage from rockets fired on Downs and Walker.
Extreme Sanction body glitchEdit
After killing Page, the player will play as Blake. However, the body will be Page's. You can see Pages' hands when reloading. This glitch only happens if Blake is killed or the player exit the game.
Modern Combat 5: Blackout Edit
A glitch that is rare, and usually happens right after respawning. Right after respawning, a player trying to move will not be able to, and will seem stuck. After a short while the player would go thru the ground and fall. After a second of falling the player would die from suicide. In some other extremely rare cases the player would respawn underground falling and would end up dieing from suicide. Some very few respawn spots the glitch can occur from the player crowching down fractions of a second after respawning. As described above the player will end up falling to a suicide. When the suicide occurs the kill notifications on the left side of the screen will show up as normal, with a slight difference. "Name of Killer(player them self) ... blank space... Name of killed (the player them self)"
This glitch was asked to gameloft on the forums in a fear that it may be a hack by the enemies to gain points, however it was reassured by the community that it was just a glitch in the game. https://forum.gameloft.com/viewtopic.php?f=2079&t=390276&p=2621545#p2621545
The glitch is sometime referred as the "pothole glitch" as the player would fall thru the ground as if there was a open pothole below them.
Glitch when moved due to auto balanceEdit
This glitch is most of the time encountered by the sapper class, however it can be encountered by any class with some required conditions for the glitch to occur.
In multiplayer if a player using the Sapper class deploys a turret, and is later auto balanced, and is respaswned at another location. If the player at any point in the match after the auto balance, goes to the location where the turret stands, the turret will start attacking the player themself. Aiming at the turret, will turn the cross hairs red, even though the player themselves were the one that deployed the turret. If the player is near the turret before the auto balance respawn occurs, a fraction of second before the respawn the player will notice that their turret starts firing at the them. When respawned the player will see a small hit splat damage from, from the fraction of second firing from their turret. This shows that there is a fraction of a second delay from the auto balance, and the respawn that is caused by the auto balance, the auto balance happening first. It also shows that the game never registers to the turret that it's owner has been auto balanced.
For classes other than the Sapper, a glitch when auto balancing can only occur under very certain conditions.
For any class, if a military support is used(excluding EMP strike), and if the player who deployed the support is auto balance during the duration of the support, the support will start helping the team that the player has auto balanced to, rather than the team it was deployed on. For example if a player launches a bomber, and the player is auto balanced before the explosions occur, the bomber will start attacking the team that the player was previously part of. When this glitch occurs, the team that the player was removed from, is never notified that the support will now go against them.
If the player has a autolock-on weapons like aaw or the L.A.K or similar, and they are a looking down at their feet fractions of a second before auto balance respawn, they will notice that the weapon will try to lock-on to the player. This is due to the delay in the auto balance and auto balance respawn.