Modern Combat 5: Blackout Edit
|S‑41 GL||HEV Mk 51||CTK‑88 Crumplor||ZAB IS07||SLAK 7H||LGR 35||COM 4||V.L.A.D.|
|Likely based on||QLB-06|
|Rate of fire||~100-150 RPM|
|Range||Medium - high|
The LGR is the Tier 6 grenade launcher in Modern Combat 5: Blackout. It is quite a unique and unusual weapon in its class, as it has the special ability of firing proximity sticky grenades - rather than detonating when striking a surface after firing, the grenades cling to any surface they hit much like sticky mines, and then detonate with proximity to an enemy or after about 10 seconds. (The grenades will also detonate on impact with an enemy's body when fired). The weapon has a magazine size of 2 grenades, with another 2 in reserve.
The LGR was formerly very popular in multiplayer, however in its most updated incarnation it is often considered an underpowered weapon with an overall low damage output for a weapon of its tier compared to launchers such as the SLAK 7H and the COM 4, and as such is rarely used in multiplayer, with other launchers being favored over it.
One advantage the LGR does have over launchers such as the SLACK 7H, however, is the longer range and speed of the projectiles, allowing for firing along a more straight trajectory. Using the weapon to plant mines near corners or doorways in advance of oncoming enemies can be utilized as a defensive stragey - however, the short time until automatic detonation of its proximity mines limit its effectiveness at area denial.
- The LGR 35 received several downgrades in prior updates from Gameloft due to concerns of it being overpowered - it's damage was significantly decreased, and its magazine size was decreased from 4-2. As a result, it is now sometimes considered an underpowered and underused weapon, due to the overall low damage output compared to most other launchers, making it difficult to score kills with the weapon alone.