- > For the similar sight in MC5, see Holographic RDS.
The Holographic sight is an optical attachment that appears in Modern Combat 3: Fallen Nation and Modern Combat 4: Zero Hour. The Holographic sight is used for faster and more accurate target aquisition and a much clearer aiming point.
Modern Combat 3: Fallen NationEdit
|Red Dot Sight||Holographic Sight||ACOG Scope||Thermal Scope|
The Holographic sight is first available to the player in the mission Cold Blooded, where it can be seen attached to an ACM. It is also present on the ACM in Chaos Factory, as well as Blood Sand attached the player's starting weapon, the TZ4-Compakt. It's also seen in Surgical Strikes on the MC81.
The Holographic sight officialy debuts in Modern Combat 3's multiplayer, available for 4000 credits for any assault rifle, light machine gun, shotgun and submachine gun. It is useful for medium range fighting, as the large, clear reticule gives a clear view of the target. The Holographic sight is affected by glare, which can make the sight appear opaque. In fact, the Holographic sight appears to be much more vulnerable to this. The Holographic Sight has a much clearer reticle than the Red Dot Sight but will cost twice as much and has slightly less peripheral vision.
|Attachments of Modern Combat 3: Fallen Nation|
|Optics||Iron sights • Red Dot Sight • Holographic Sight • ACOG Scope • Thermal Scope • Sniper scope|
|Magazines||Extended magazine • FMJ Bullets|
|Muzzles||Flash Hider • Suppressor|
Modern Combat 4: Zero Hour Edit
|RDS||High‑MOA RDS||Holographic||Tactical Holo||CTS||Drop Compensator||Thermal LCD||Advanced Holo||Low‑MOA RDS|
|Based on||EOTech XPS3|
|Decreases||Mobility (about 5%)|
The Holographic Sight returns in Zero Hour. It now has a orange lens and a smaller reticle.
The holographic sight is highly recommended for close-to medium ranged combat. It has a rather orange tint and has a large red reticle, which allows for precision target acquisition out to mid-range.