Modern Combat 5: Blackout Edit
|Compakt‑665||Charbtek‑28||UFIA PSD‑2||KR‑200||Red‑34||KOG V||PR39||Enforcer||Grinder|
“ The Enforcer is the pinnacle of mid-range warfare. In addition to its deadly spray of bullets, it enables users to launch grenades further and faster than ever before. „ —Official weapon description
|Likely based on||Desert Tech MDR (with grenade launcher)|
56~ (Flash Hider)
36~ (PT7 Silencer)
|Rate of fire||450 RPM|
|Accuracy||Low - medium|
|Mobility||Medium - high|
|Magazine size||30 - 33 - 35|
|Starting ammo||9 magazines|
The Enforcer is the Prestige weapon of the Assault class, featuring the highest damage rating of all assault rifles as well as an impressive rate of fire, the 3rd-highest in its class, and like other Prestige weapons, has maximum armor penetration. However it has the lowest range statistic of all assault rifles, and cannot equip a grip to improve accuracy, making it more ideal for close-mid range combat than for long range engagements, akin to the Stacker. Its mobility is also slightly lower than that of the KOG V or PR39
The Enforcer has a potential 2-shot kill range of about 3 meters from an opponent, a similar statistic to the PR39. A range of about 3-7 meters from an opponent is where the Enforcer has an advantage over the PR39, due to its maximum armor penetration. The Enforcer's quick reload time gives it another advantage over the PR39, due to the latter's notoriously slow reload. Due to the low accuracy rating of the Enforcer, however, the number of shots needed to kill and opponent significantly increases against opponents 10 or more meters away.
With the Flash Hider muzzle attachment, the Enforcer deals about 56 damage per shot, enough to kill an opponent at full health in 2 shots regardless of their armor's Bullet Protection statistic.
In addition, the Enforcer comes with a unique in-built grenade launcher. Pressing the grenade-throw button with the Enforcer equipped causes the weapon to launch a grenade much further and faster than the player can throw at, and with less delay between grenade reloads. The grenade type launched will be the same as whichever type the player has equipped, and the launcher is compatible with all grenade types (including Sticky Mines).
One downside to using the launcher is that it does not allow the player to "cook" their grenades before firing, and therefore requires great timing to be effective when paired with grenades such as frag, nail, or concussion grenades (which do not explode on impact). Pairing it with impact, flash, or chaff grenades can be easier to use (as they explode on impact) and when paired with Armor Cores such as Toxic Area or Snowflake, can turn the launcher into a very effective area denial option.
Pros and Cons Edit