The ERG 10 is a experimental railgun weapon in Modern Combat 5: Blackout. It was added in the Winter Update.
Modern Combat 5: Blackout[]
SLS‑3 | AAR34 | AMG 200 | Maelstrom | Vosk 4 | EER 15 | ERG 10 | Verr Power | SPEC‑38A |
{{#infoboxbuilder: | 0:Theme = MC5 default | 0:CustomModule = | 0:MainImageCaption = | 0:ToggleContentLongerThan = 1500
| 1:Type = Title
| 1:Value = ERG 10
| 2:Type = MainImage
| 2:Value =
| 3:Type = Line
| 3:Label = Type | 3:Value = Railgun
| 4:Type = Line
| 4:Label = Likely based on | 4:Value =
| 5:Type = Line
| 5:Label = Users | 5:Value =
| 6:Type = Line
| 6:Label = Manufacturer | 6:Value =
| 7:Type = Header
| 7:Value =
| 8:Type = Line
| 8:Label = Damage
| 8:Value = Very high
130+ | |
96 | |
96 |
| 9:Type = Line
| 9:Label = Radius | 9:Value =
| 10:Type = Line
| 10:Label = Rate of fire | 10:Value = Very low
| 11:Type = Line
| 11:Label = Range
| 11:Value = Unlimited
| 12:Type = Line
| 12:Label = Accuracy | 12:Value = Very high
| 13:Type = Line
| 13:Label = Handling
| 13:Value =
| 14:Type = Line
| 14:Label = Mobility | 14:Value = Low
| 15:Type = Line
| 15:Label = Magazine size | 15:Value = 14
| 16:Type = Line
| 16:Label = Starting ammo | 16:Value = 21 magazines
| 17:Type = Line
| 17:Label = Max. ammo | 17:Value =
| 18:Type = Line
| 18:Label = Ammo received via pickup | 18:Value =
| 19:Type = Line
| 19:Label = Reloading | 19:Value = 2.2 seconds
| 20:Type = Line
| 20:Label = Fire mode | 20:Value = Automatic
| 21:Type = Line
| 21:Label = Effect | 21:Value =
| 22:Type = Line
| 22:Label = Max Capacity | 22:Value =
| 23:Type = Line
| 23:Label = Stealth | 23:Value =
| 24:Type = Line
| 24:Label = Countered by | 24:Value =
| 25:Type = Header
| 25:Value =
| 26:Type = Line
| 26:Label = Class | 26:Value = Bounty Hunter
| 27:Type = Line
| 27:Label = Tier | 27:Value = 7
| 28:Type = Line
| 28:Label = Unlocked | 28:Value =
| 29:Type = Line
| 29:Label = Cost | 29:Value =
| 30:Type = Image
| 30:Value =
| 31:Type = Footer
| 31:Value =
}}
The ERG 10 is the Tier 7 weapon of Bounty Hunter class. It is a railgun weapon comparable to automatic sniper rifles, and featuring a very high damage-per-shot.
Unlike conventional sniper rifles, however, the ERG 10 produces no recoil, and has a unique crosshair, allowing for precise aiming even while hip-firing, and is also capable of attaching sniper scopes. The ERG 10 is also the only sniper rifle that has a low-zoom iron sight, which greatly facilitate its capability from short to mid range. The ERG 10 has a decent magazine size, at 14 rounds by default. Coupled with the precise crosshair, the ERG 10 can be useful up close with accurate, well-placed fire. It is also a surprisingly quiet weapon when firing.
One of the major downsides of the weapon is its low mobility, akin to that of sniper rifles, which makes switching to a pistol when traversing longer distances is a logical decision.
Overall, the ERG 10 is a rather unique weapon, with high stopping power and more versatility than most sniper rifles. The ERG 10 demands accurate, well-placed shots. However, the projectile doesn't hit the target straight away and is more like EER 15 so you have to aim where the enemy might go next.
And of currently, the damage of the weapon (picture below), it could be deadly against non-glutton players. And it could be tough against Paragons with defensive cores like Glutton-Yokai equipped. Inshort, it could give a good performance when used well along with practice.
+ |
|
− |
|