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The Dread Eye is a Prestige sniper rifle of the Sniper class in Modern Combat 5: Blackout. It was added in Update XII.

Modern Combat 5: Blackout Edit

ASIX‑338   Norbok‑38   Aresk‑07   Rod‑94   E24 SASR   IMP‑S   BSW 77   Dread Eye   Vice    
The Dread Eye fires tracer rounds coated in special polymers, allowing them to ricochet off of solid objects, if the user is patient enough to wait through a complete charging.
Dread Eye
Dread Eye
TypeSniper Rifle
Statistics
DamageVery high
MobilityLow
Fire modeSemi-automatic
Availability
ClassSniper
TierT8 Prestige
MC5-Dread Eye-hud

The Dread Eye is a rather unique semi-automatic sniper rifle with a "charging" mechanism. The weapon features a solid rate of fire and very high damage for a semi-automatic sniper rifle.

When the player is ADS, the weapon will begin to charge up - when fully charged, the Dread Eye's bullets will ricochet off of solid objects 1 time-per-shot, which makes for an effective technique for firing around corners or into cramped areas where the bullet has a good chance of ricocheting and hitting a target out of one's line of sight. However, charged shots travel slower than normal bullets (similar to weapons such as the ERG 10). The charging time will also determine the damage of a bullet, as when rapid firing the target can still survive when shot at the limbs. Ricocheting or charged bullets have the highest and most massive damage. Hipfire only deducts 90 points of health, meaning 2 shots while hipfiring is required to kill an opponent. Quickscoping can be an effective way of ensuring one-shot kills in close range combat. Charged shots have the ability to pierce through enemies, with the ability to kill two birds with one stone. Each shot almost guarantees a one shot kill. The shots are quick there is almost no delay in the projectiles, so this should not be a worry.

+
  • Very high damage
  • Maximum armor penetration
  • Solid hip fire
  • Special ricochet mechanic
  • Bullets have higher damage the closer to being to fully charged
  • Fully charged shots can penetrate multiple targets
  • Inability to equip muzzle attachments or scopes other than the default
  • Low scope zoom (approximately 3.5X)
  • Fairly low rate of fire
  • Fairly strong recoil
  • Lower damage while hip-firing
  • Charged shots travel slower than ordinary bullets
  • Lower-than-average mobility

See alsoEdit