The Dread Eye is a rather unique semi-automatic sniper rifle with a "charging" mechanism. The weapon features a solid rate of fire and very high damage for a semi-automatic sniper rifle.
When the player is ADS, the weapon will begin to charge up - when fully charged, the Dread Eye's bullets will ricochet off of solid objects up to 2 times-per-shot, which makes for an effective technique for firing around corners or into cramped areas where the bullet has a good chance of ricocheting and hitting a target out of one's line of sight. However, charged shots travel slower than normal bullets (similar to weapons such as the ERG 10), so players will have to take this firing delay into account when aiming. The charging time will also determine the damage of a bullet, as when rapid firing the target can still survive when shot at the limbs. Ricocheting or charged bullets have the highest and most massive damage.
Hipfire only deducts 90 points of health, meaning 2 shots while hipfiring is required to kill an opponent. Quickscoping can be an effective way of ensuring one-shot kills in close range combat.
Very high damage
Maximum armor penetration
Solid hip fire
Special ricochet mechanic
Bullets have higher damage the closer to being to fully charged
Fully charged shots can penetrate multiple targets
Inability to equip muzzle attachments or scopes other than the default