A submachine gun, or SMG, is a type of weapon in the Modern Combat series. Submachine Guns are fully automatic guns which are very effective at close to medium ranges, but usually ineffective at longer ranges. They normally possess high rate of fire, high mobility, low to medium accuracy, higher hipfire accuracy, moderate power, and low to medium range, although there are a few exceptions.
Submachine guns are primaries in Modern Combat 3 and Modern Combat 5 and are secondaries in Modern Combat 2 and Modern Combat 4. The description of the weapons is based on the weapons proper attachments. For example the Jolt-7 MP is mean't to have the flash hider because of its 'unpredictable recoil' and the OPS65 is supposed to have the heavy muzzle brake which makes this weapon "deadly at close range" because the muzzle significantly decreases range.
List of Submachine Guns in the Modern Combat Series[]
Modern Combat: Sandstorm[]
Modern Combat 2: Black Pegasus[]
Modern Combat 3: Fallen Nation[]
Modern Combat 4: Zero Hour[]
Modern Combat 5: Blackout[]
- Sabre-S2
- Krube-37
- Jolt-7 MP
- Fers09
- Bosk 3
- FS80
- Bramson
- Firecracker
- Whisperer
- MES-N
- O.L.I.
- MN-KROM
- SIX-MG
- Micro COV
- CO-MAH 11
- ST-2xel
- RVK-09
- Prok
- Tonn
- Zekk
- Cas&Poll
Trivia[]
- In Modern Combat 3, submachine guns can scavenge ammo from assault rifles, however assault rifles cannot scavenge ammo from submachine guns.
All items (32)