The Automat-X is an LMG that appears in Modern Combat 3: Fallen Nation.
Modern Combat 3: Fallen Nation[]
Shred‑4 | Automat‑X |
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| 1:Type = Title
| 1:Value = Automat-X
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| 2:Value =
| 3:Type = Line
| 3:Label = Type | 3:Value = Light Machine Gun
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| 4:Label = Likely based on | 4:Value = AUG HBAR
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| 5:Label = Users | 5:Value = KPR Alliance
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| 8:Label = Damage
90-60 | |
40~ | |
? |
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| 10:Label = Rate of fire | 10:Value =
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| 11:Label = Range | 11:Value =
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| 12:Label = Accuracy | 12:Value =
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| 13:Label = Handling
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| 14:Label = Mobility | 14:Value =
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| 15:Label = Magazine size | 15:Value = 42 (Standard mag)
63 (Extended mags)
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| 16:Label = Starting ammo | 16:Value = 600
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| 17:Label = Max. ammo | 17:Value = ? (Ammo Belt)
? (Ammo Belt Elite)
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| 18:Label = Ammo received via pickup | 18:Value =
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| 19:Label = Reloading | 19:Value = ? seconds
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| 20:Label = Fire mode | 20:Value = Automatic
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| 22:Label = Max Capacity | 22:Value =
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| 23:Label = Stealth | 23:Value =
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| 24:Label = Countered by | 24:Value =
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| 26:Label = Class | 26:Value =
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| 27:Label = Tier | 27:Value =
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| 28:Label = Unlocked | 28:Value = Rank 64
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| 29:Label = Cost | 29:Value = 28,000
| 30:Type = Image
| 30:Value = File:MC3-Automat-X-hud.png
| 31:Type = Footer
| 31:Value =
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Campaign[]
Appears in | Used by |
---|---|
Thunder Hill | N/A |
Blood Sand | N/A |
Façade | N/A |
The Automat-X is very rare in the campaign, and can only be seen in the missions Thunder Hill, Blood Sand and Façade with no attachments.
Multiplayer[]
Unlocked at rank 64 and costing 28,000 credits, the Automat-X is the second-last primary weapon unlocked, and features high recoil, good damage, clear, open iron sights and a large 42 round magazine. The gun plays less like a light machine gun, and more like a heavy assault rifle. Remarkable about this weapon is its tight hipfire accuracy. This may be the best way to fire without a grip in many situations.
The iron sights are clear and open, making optics debatable, though a Grip and ACOG Scope can make the Automat-X a great support weapon, usable as a counter-sniper weapon.
The long reloading time will be a big disadvantage for new players with this weapon. It needs to be played tactically, with as few missed shots as possible. It may be a good choice to equip a handgun as a sidearm. In this case, the player will get used to switching weapons when it is needed to reload. However, using FMJ rounds at close range enables the Automat to kill extremely quickly in close quarters.
+ | |
− |
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Attachments[]
- Red Dot Sight
- Holographic Sight
- ACOG Scope
- Thermal Scope
- Flash Hider
- Grip
- Suppressor
- Extended magazine
- FMJ rounds
Trivia[]
- The Automat is the only gun with a 42 round magazine in the Modern Combat series.
- There is two sets of skull and bones on the gun followed by the number 647.
Gallery[]
See also[]
Weapons of Modern Combat 3: Fallen Nation | |
---|---|
Handguns | MK45 • Vulture • .44 Revolver |
Submachine guns | MC81 • OPS55 • TXR-Reaper |
Assault rifles | Bravel-1 • ACM • KT-44 • Maiden • TZ4-Compakt • ZN6-Prototype |
Shotguns | Defiler • N4010 • Roar 3000 |
Light machine guns | Shred-4 • Automat-X |
Sniper rifles | Intercept-L200 • KR600 |
Launchers | Rampage-4 • ZXD |