Armor Cores were introduced in Update XV and replace the former Suit Abilities and Suit Perks.
Armor Cores fall into 3 categories based on the type of enhancements they offer - Offensive, Defensive, and Utility. With each Core type ranked as either Common, Rare, and Epic. (A special Joker Core also exists for upgrading Cores, as outlined below).
The player must have a complete matching suit of Armor equipped to equip any Cores (e.x. custom armor setups cannot equip Cores). Each Suit has between 2-5 slots for equipping cores, with each Core slot designated for a specific Core category. (e.x. the Hazard suit can equip 1 Offensive Core, and 2 Defensive Cores). In addition, certain armor suits have 1 or more "Joker" Core Slots, which can equip any Core regardless of it's category. Cores can be equipped to multiple Armor suits and loadouts at the same time.
Armor Core benefits take effect in multiplayer modes only. In Non-ranked matches, players have the option to disable Armor Core benefits.
Most Cores can be upgraded from Mk1 up to MK5 by exchanging surplus Cores in the player's inventory of any Core type. (Some Epic Cores such as the Neckguard Core do not need to be upgraded). The amount of surplus Cores in the inventory the player has to exchange to upgrade a Core to the next level depends on the value of the Core being upgraded, as well as the value of the Cores being exchanged. (e.x. Higher-tier and higher Mk Cores tend to have a higher value).
To upgrade a Core, the player must select an equipped Core from their loadout's armor, and click the Upgrade button. A menu will then display showing the surplus Cores in the player's inventory which can be sacrificed to perform an upgrade (Cores which the player already has equipped to a loadout will not display here); clicking the tab on the bottom-left will cycle between the the Core categories (Offensive, Defensive, Utility, and Joker).
After clicking the surplus Cores the player wishes to sacrifice, the Upgrade Meter will begin to fill up by a select amount for each core; once the Upgrade Meter is full, the player can upgrade the Core to the next MK.
List of Armor CoresEdit
Below is a list of Armor Cores available in MC5. Other than the Cores noted as class-specific; Cores can be equipped by any class on any suit of armor. The min-max stats of each Core based on its upgrade level (e.x. Mk1-Mk5) are also listed:
|Scorcher||Bullets deal incendiary damage to targets, wounding the enemy for 10-50 damage points over 2-5 seconds||Any||Common|
|Combined Arms||All Military Support options are unlocked after first killstreak requirement is met. Only occurs once per match.||Any (except Bounty Hunter)||Epic|
|Toxic Area||Grenades generate a toxic area upon exploding. Enemies stepping inside will be poisoned, reducing their movement speed from 30-50% and inflicting damage for a period of time.||Any||Epic|
|Impetum||When the player is within 5-15m of an enemy, sprint speed increases by 20%. (Combine with Melee attacks for best results.)||Any||Epic|
|Snowflake||Grenades deal frost damage which slows enemies down down by 8-20%; and reduces their weapon's rate of fire by 20-50% for 3 seconds||Any||Epic|
|High-Powered||Increases the damage output of your weapons by 1-5%||Any||Epic|
|Armor Piercer||Increases the armor penetration of your weapons by 1-5 points||Any||Epic|
|Hair Trigger||Increases the rate of fire or your weapons by 2-10%||Any||Epic|
|Improved Berserker||Increases the active time of the Berserk ability by 2-6 seconds; also damage while Berserk is active increases by 15-30%||Assault only||Rare|
|Ambusher||When using the Decoy ability, the Decoy explodes and damages nearby enemies when destroyed, while the Decoy's shooter is hit with EMP. Also provides the player an HP bonus of 5-15||Sniper only||Common|
|Disruptor||Wearer uses custom mines and grenades with a jammer that deal an EMP effect to enemies for 2-12 seconds.||Bounty Hunter only||Epic|
|Cryogenitor||Reduces the cooldown of the Frostblast ability by 6-20 seconds, and increases its range by 20-60%||Sapper only||Common|
|Ethereal|| Immune to all Military Support (Recon aircraft, auto-turret, EMP Strike, Scout Drone, Bomber) except for Airstrike; invisible to thermal optics. (Recon class only) Also invisible to enemy Sapper turrets (including Shoulder Gun and Seeker)*
*NOTE: The description of the Core is incorrect, and states that immunity to auto-turret, aerial surveillance and drones are for Recon-class only. But, in reality, all classes get these perks; leaving Sapper turret immunity as the only Recon-exclusive perk
|Any (Recon receives additional perks)||Epic|
|Neckguard||Player becomes immune to all Melee attacks||Any||Epic|
|EMP Immunity||Become immune to EMP effects from all sources||Any||Epic|
|DOT Immunity||Become immune to damage-over-time, slow effects, and weapon rate-of-fire penalties.||Any||Epic|
|Weapon Jammer||Core jams automatic lock-on weapons such as the SLS-3 and Shoulder Gun. (However, it cannot fool more complex systems such as static turrets).||Any||Epic|
|Immortal||Wearer becomes invincible for 2.25-3.5 seconds after spawning.||Any||Epic|
|Yokai||Reduces bullet damage by 5-15% and explosive damage by 10-22%||Any||Epic|
|Glutton||Increases your effective HP by 10-35 points||Any||Epic|
|Fortification||When player has less than 30-45 HP left, multiple redundancy systems are activated which reduce incoming explosive damage by 20-40%||Any||Epic|
|Cargo Shield (Cargo only)||When actively pushing the Cargo, you take 30-50% less damage. (Stacks with other damage reduction effects, but total damage reduction cannot exceed 90%).||Any||Epic|
|Regenerator||The Medkit Skill provides 15-35% damage reduction from all sources for 3 seconds||Heavy only||Rare|
|Sixth Sense||Highlights enemies hiding behind walls within a 3-7m radius around you (enemies will be highlighted with a red outline as with the Scout Drone)||Any||Common|
|Undying||Wearer spawns 2-6 seconds faster.||Any||Epic|
|Berserker Rage||Each kill counts double toward unlocking Military Support||Assault only||Epic|
|Murderblitz||Each kill performed increases the player's movement speed by 2-7%, which stacks up to 3 times. (Resets upon player death).||Heavy only||Rare|
|Infiltrator||Wearer appears as friendly on enemy radar when firing or when being scouted by Military Support or Drone. In Free-For-All matches, the wearer is not displayed at all on the mini-map when scouted. If the wearer is killed, his killer is displayed on the map for 5-15 seconds.||Recon only||Rare|
|Seer||Turns the Reveal (passive) ability into an active ability that reveals all enemy players on the mini-map for 2-6 seconds, with a cooldown of 40-30 seconds.||Recon only||Epic|
|Specter||When aiming, the wearer becomes semi-transparent and receives a reduction of 2-15% to incoming damage from all sources||Sniper only||Rare|
|Evil Eye||When aiming, wearer sees enemies through obstacles and marks them on the mini-map for allies to see. Effect lasts 2-7 seconds with a 15-10 second cooldown.||Sniper only||Rare|
|Reloader||Increases accuracy by 2-10%. After performing a kill, the weapon magazine is refilled instantly.||Support only||Rare|
|Team Reloader||When inside the area of effect of the health crate deployed by the Heal ability, teammates take 2-10% less damage and their magazines are refilled 10-30% faster, while player takes 4-15% less damage.||Support only||Rare|
|Indomitable||Killstreak for unlocking Military Support does not reset upon death||Support only||Epic|
|Piggy Bank||Increases the amount of Diamond Dust you receive at the end of a match by 25-300%.||Bounty Hunter only||Common|
|Master-At-Arms||Increases range of secondary weapons (turrets) by 2m-6m and their HP by 5-30%||Sapper only||Rare|
|Cooler||Weapon overheats 15-45% slower||Morph only||Common|
|Enhancer||Increases the power of primary weapon enhancements by 15-100%||Morph only||Rare|
|Shieldmaiden||Increases resilience of the Shield ability by 10-30 extra HP. After being destroyed, your damage is increased by 15% (for remainder of Shield ability's active time), and Shield causes 10-30 damage to enemy when destroyed.||Morph only||Epic|
Joker Cores are a special Core type which cannot be equipped and are used solely for upgrading existing Cores. Joker Cores fill up the Upgrade Meter by a higher amount than any other Core.
Changes from prior game versionsEdit
As of Update XV, all Suit Perks and Suit Abilities were removed and replaced with the new Armor Cores.
Most suit Perks and Abilities which were originally class-specific (e.x. the Seer Ability for the Recon class's Izanagi Armor) can only be equipped by that specific class, while others can now be equipped by any armor on any class (e.x. the Kemono armor can now equip the Yokai Core, which used to be an Ability only for the Oni Armor). In addition, several Cores offering brand new perks were introduced as well (such as the X1-Morph's Cooler Core).
|Modern Combat 5: Blackout game mechanics|
|Currencies||Credits • Diamond Dust • Gear Tokens • Skill Points • Energy|
|Ranking systems||League Rating • XP • Weapon Score • VIP level|
|Purchases||Supply Packs • Blueprints • Black Market • Consumables • Boosters • Power User|
|Gameplay mechanics||Activities • Armory • Bullet Control • Controls • Dog tag • Melee • Military Support • Non-ranked match • Radar • Soldier classes • Suppressors (silencers) • Weapon statistics • Weapon upgrades • Skills • Squads|
|Equipment||Weapons • Grenades • Attachments • Armor • Armor Cores|