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ACM

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> For the Modern Combat 5: Blackout variant, see Red-34.

The ACM is an assault rifle that appears in Modern Combat 3: Fallen Nation.

Modern Combat 3: Fallen NationEdit

Bravel‑1   ACM   KT‑44   Maiden   TZ4‑Compakt   ZN6‑Prototype    
ACM
MC3-ACM
TypeAssault Rifle
Likely based onACR
UsersPhantom Unit
KPR Alliance
Statistics
Damage5 of 10
50-30~(FMJ)
Rate of fire6 of 10
Range4 of 10
Accuracy7 of 10
Mobility4 of 10
Magazine size30 (Standard magazine)
45 (Extended magazine)
Starting ammo150
Max. ammo300 (Ammo Belt)
450 (Ammo Belt Elite)
Reloading1.4 seconds
Fire modeAutomatic
Availability
UnlockedRank 16
CostMC3 Credit11,000
MC3-ACM-hud

The ACM is a moderate damage, moderate rate of fire assault rifle sporting average range and a 30-round magazine.

Campaign Edit

The ACM is a fairly uncommon weapon in the campaign. The player starts with an ACM with a Holographic Sight in the missions Cold-Blooded and Chaos Factory, and a few ACMs with no attachments can be found in Hostile Territories.

Multiplayer Edit

Unlocked at rank 16, the ACM is a powerful mid-ranged weapon. The gun boasts good damage, an average rate of fire and decent accuracy. Optics are a popular choice due to the cluttered iron sights, and Extended magazines will give the ACM a magazine size of 45 rounds for sustained combat. A Grip is also a popular choice, since the gun has a jerky omnidirectional kick that can throw players' aim off. The ACM excels in close-mid range combat, due to having high damage among assault rifles, albeit not as high as the KT-44. If recoil is controlled, the ACM can be effective out to longer ranges, however this is ill-advised as the weapon's recoil gets unpredictable quickly when under full-auto fire and due to the number of other stronger longer ranged weapons, like the TZ4-Compakt assault rifle or sniper rifles.

+
  • Good damage
  • Decent rate of fire
  • Early unlock level
  • Fast reload
  • Jerky recoil
  • Cluttered iron sights

Attachments Edit

Attachment Price Effect
Red Dot Sight MC3 Credit 2,000 Increases clarity of the sight.
Holographic Sight MC3 Credit 4,000 Increases clarity even more.
ACOG Scope MC3 Credit 2,000 Increases zoom when ADS.
Thermal Scope MC3 Credit 6,000 Highlights humans.
Flash Hider MC3 Credit 6,000 Increases accuracy and removes muzzle flash.
Grip MC3 Credit 4,000 Reduces recoil.
Suppressor MC3 Credit 4,000 Removes firing noise.
Extended magazine MC3 Credit 2,000 Increases amount of ammunition per magazine.
FMJ rounds MC3 Credit 6,000 Increases damage.

GalleryEdit

See alsoEdit


Trivia Edit

  • The ACM is one of only two guns with weapon camouflage in Modern Combat 3, the other being the Roar 3000.
  • The ACM has a Phantom Unit logo engraved on it, hinting that the ACM is Phantom Unit's weapon of choice.
  • This weapon is the predecessor of the Red-34 in Modern Combat 5: Blackout.

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